/*
 * The MIT License (MIT) Copyright (c) 2013 AlgorithmX2 Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software
 * without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute,
 * sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
 * subject to the following conditions: The above copyright notice and this permission notice shall be included in all
 * copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE
 * AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

package appeng.api.features;

import appeng.api.movable.IMovableRegistry;
import appeng.api.networking.IGridCacheRegistry;
import appeng.api.storage.ICellRegistry;
import appeng.api.storage.IExternalStorageRegistry;
import appeng.api.storage.IItemDisplayRegistry;

/**
 * @author AlgorithmX2
 * @author thatsIch
 * @version rv2
 * @since rv0
 */
public interface IRegistryContainer {

    /**
     * Use the movable registry to white list your tiles.
     */
    IMovableRegistry movable();

    /**
     * Add new Grid Caches for use during run time, only use during loading phase.
     */
    IGridCacheRegistry gridCache();

    /**
     * Add additional storage bus handlers to improve interplay with mod blocks that contains special inventories that
     * function unlike vanilla chests. AE uses this internally for barrels, DSU's, quantum chests, AE Networks and more.
     */
    IExternalStorageRegistry externalStorage();

    /**
     * Add additional special comparison functionality, AE Uses this internally for Bees.
     */
    ISpecialComparisonRegistry specialComparison();

    /**
     * Lets you register your items as wireless terminals
     */
    IWirelessTermRegistry wireless();

    /**
     * Allows you to register new cell types, these will function in drives
     */
    ICellRegistry cell();

    /**
     * Allows you to register items to be blacklisted from item terminals.
     */
    IItemDisplayRegistry itemDisplay();

    /**
     * Manage grinder recipes via API
     */
    IGrinderRegistry grinder();

    /**
     * Manage inscriber recipes via API
     */
    IInscriberRegistry inscriber();

    IInterfaceTerminalRegistry interfaceTerminal();

    /**
     * get access to the locatable registry
     */
    ILocatableRegistry locatable();

    /**
     * get access to the p2p tunnel registry.
     */
    IP2PTunnelRegistry p2pTunnel();

    /**
     * get access to the ammo registry.
     */
    IMatterCannonAmmoRegistry matterCannon();

    /**
     * get access to the player registry
     */
    IPlayerRegistry players();

    /**
     * get access to the ae2 recipe api
     */
    IRecipeHandlerRegistry recipes();

    /**
     * get access to the world-gen api.
     */
    IWorldGen worldgen();
}
